![]() The coastal town of Saint-Exil is broken into a few different zones. And because they also pick up where they left off when zoning to a new part of the town, they are a good companion when exploring. The great part about tapes is that they automatically pause when Elise interacts with things. More tapes are found out and about, like those from the local cult leader who talks creepily about the ocean. Others are from Pierre, which are mostly pleasant melancholy songs to ease the loneliness. Sometimes these tapes dive into Elise’s past, like when she talks about the couple’s decision to move to the coastal town. The next morning, tapes containing her findings will lead to new areas of interest. When Elise finds vital documents in the town, she must return home to read them at night. Much of the story is told via audio cassette tapes you can listen to as you explore. It takes about 8 hours to finish Broken Pieces, although the ending is abrupt and not satisfying. But she’s cut off from the world and must piece things together alone by solving typical adventure puzzles. Elise is keen to find other survivors, particularly her partner, Pierre. Fortunately she has a pistol, to shoot the ghosts, and a small gemstone that lets her change the weather, but more on that later. Now the streets only contain ghostly humanoid vapors that attack Elise and drive her back home during the night. ![]() Only now she has the entire town to herself days ago something happened and all the other residents vanished. Set in 1993, you play as Elise, a woman who has recently moved to the coastal town of Saint-Exil. Broken Pieces drops you in its story without enough preface.
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